A little context
Sometimes Toast is O.K. is a chaotic point-and-click physics sandbox where players explore a kitchen, make toast, discover secrets, and create slapstick disasters. The project began as a course prototype, joined the MAGIC Maker Program Summer 2024 cohort, and was commercially released on Steam in August 2025 by Team Toast and MAGIC Spell Studios.
It was one of my first chances to stay with a game long enough to watch it change—from something we were making for a class into something strangers could download and play.
What I worked on
I worked as a Unity Developer focused on UI and interaction from August 2022 through August 2024. My part of the project was making sure players could understand what the game was asking without sanding away its weirdness.
- Developed the complete in-game UI in Unity and C#.
- Implemented player-facing screens, menus, interaction feedback, and supporting UI assets.
- Iterated on the interface as the project evolved from a classroom prototype into a commercial production.
- Supported gameplay-feature integration and release preparation within a small multidisciplinary team.
The part I kept thinking about
The game encourages experimentation rather than a single correct path. Its interface therefore needed to remain understandable without over-explaining the comedy, physics interactions, and hidden outcomes that make exploration rewarding.
That balance sounds small, but it shaped a lot of decisions: feedback had to be noticeable without becoming instructions, and menus had to feel clear without making the rest of the game feel too orderly.
What I took from it
Toast taught me how much interface work changes when a project stays alive for several years. Features move, visual language develops, and something that made sense in a classroom prototype may need to be reconsidered before release. I learned to treat UI as a changing part of the game rather than a layer added at the end.

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