Curriculum vitae

Runi Jiang

Game Developer · Unity, AI characters & interactive systems

Education

B.S. Game Design and Development

Aug 2021–Dec 2025

Rochester Institute of Technology · Rochester, NY

Computer Science minor · GPA 3.93/4.0.

Honors & Awards

  • Graduated summa cum laude; completed the RIT Honors Program.
  • Received a Founders Scholarship for International Students.
  • Received The Nathaniel Rochester Society (NRS) Scholarship (merit-based award).

Experience

Research Assistant, Human–AI Interaction

Jun 2026—Present

Human-Centered Intelligence+ (HCI+) · Remote

Develop Python and FastAPI workflows for real-time voice, story, and image generation in a research prototype supporting children’s emotional learning.

Unity Applications Developer (Client-side Project Management)

Jan 2024—Present

AlterStaff Inc. · United States · Remote

Intern and part-time in 2024; full-time since Jan 2025 · AI2U: With You 'Til The End.

Technical Artist Intern

May—Aug 2023

Changeling VR · MAGIC Spell Studios · Rochester, NY

Created Unreal and Maya pipeline tools and collaborated on Quest 2 scene optimization.

Unity Developer Intern

Feb—May 2021

IYOOVR · Hangzhou, China

Developed interactive Unity lessons for a K–12 VR learning platform.

Teaching

Teaching Assistant

Sep—Dec 2023

Rochester Institute of Technology · Rochester, NY

Supported students in introductory game development and algorithmic problem solving courses.

Selected projects

AI2U: With You 'Til The End ↗

2024—Present

Lead Game Developer

I build Unity character behavior and gameplay features, and coordinate client integration and QA for AI2U.

Sometimes Toast is O.K. ↗

2022—2024

Unity Developer — UI & Interaction

I built the in-game UI, interaction feedback, and supporting UI assets for this team-made sandbox game.

Skills

Programming

C# · Python · C++ · FastAPI

Game development

Unity · Unreal Engine · Gameplay Systems · Behavior Trees · VR

Tools & platforms

PlayFab · Steamworks · Git · Jira · Azure DevOps · Maya