
AI2U · Unity, gameplay, and AI characters
AI2U: With You 'Til The End
I work on the gameplay, character behavior, telemetry, and live releases behind a conversational-AI game.
Things I’ve worked on · 2021—Now
Some shipped games, some earlier projects, and the parts of each one that I spent my time thinking about.

AI2U · Unity, gameplay, and AI characters
I work on the gameplay, character behavior, telemetry, and live releases behind a conversational-AI game.

Sometimes Toast is O.K. · UI and interaction
A chaotic physics sandbox where I built the in-game UI and interaction feedback as it grew from a class project into a Steam release.
Earlier work

Changeling VR · Technical art internship
I built pipeline tools and worked through lighting, VFX, and LOD problems to help a Quest 2 scene move from 2 FPS to 90 FPS.
IYOOVR · My first VR internship
I made Unity learning modules about silkworms and the solar system for an elementary-school VR platform.