
AI2U · Unity, gameplay, and AI characters
AI2U: With You 'Til The End
I work on the gameplay, character behavior, telemetry, and live releases behind a conversational-AI game.
I’m a Unity/C# developer. I like expressive characters, dependable systems, and the small details that make a game feel right.

A few things I’ve worked on

AI2U · Unity, gameplay, and AI characters
I work on the gameplay, character behavior, telemetry, and live releases behind a conversational-AI game.

Sometimes Toast is O.K. · UI and interaction
A chaotic physics sandbox where I built the in-game UI and interaction feedback as it grew from a class project into a Steam release.
How I like to work
“I like the moment when a system stops feeling like machinery and starts feeling natural to the player.”
That usually means moving between code, design, art, and a lot of small observations about how people actually play.
Away from my desk
Along the way
Jan 2024—Present
AlterStaff Inc. · Remote
I work across gameplay, AI-character systems, telemetry, achievements, and live updates, while coordinating a small development team.
2025
AI2U: With You 'Til The End
AI2U was selected for GDC’s Best in Play showcase.
Dec 2024
Rochester Institute of Technology · Rochester, NY
I studied game development, with a minor in Computer Science · GPA 3.93.
Sep—Dec 2023
RIT Golisano Tutoring Center · Rochester, NY
I helped students work through debugging, algorithms, and the moment when an explanation finally clicks.
Say hello