WhereLos Angeles Convention Center Los Angeles, California
My roleDeveloper, exhibitor, playtest facilitator, and on-site coordinator
Guided booth playtest
At the showcase
Bringing the game to its audience.
What I did
I helped set up the booth and keep it running across all three days.
I introduced the game, explained the controls, and helped each new group get into a playtest.
I answered questions as a developer and watched for the places where unfamiliar players needed help.
I also joined the character cosplay that made the cast visible beyond the demo screens.
What happened
The audience was broader and less industry-focused than at GDC. That gave me a useful look at how quickly the characters and premise could make sense to someone encountering AI2U for the first time.
Field notes
Before some visitors had even touched the game, they were already recognizing and reacting to its personalities through the cosplay around the booth.
In a crowded convention, a clear first minute matters. Character presentation helped people become curious, but a simple playtest flow helped that curiosity survive contact with the controls.
From the event
On the show floor
Our team at L.A. Comic ConCharacter-led booth presentationCosplay in the convention hallBringing the cast off screen