A little about me
I’m happiest
between disciplines.
I’m a Unity/C# game developer currently working on AI2U, a conversational-AI game. My days move between gameplay code, character behavior, telemetry, platform integrations, release planning, and whatever problem is blocking the team next.
I’m drawn to work that sits between engineering, design, and art. Sometimes that means a behavior tree that makes a character feel more believable; sometimes it means profiling a scene until it finally runs well; sometimes it is simply noticing where a player hesitates.
Tools I use
What I tend to
work with.
Programming
C# · C++ · C · Python · JavaScript · Java
Game development
Unity · Unreal Engine · Gameplay Systems · Behavior Trees · VR / AR · Blueprints
AI & live production
Dynamic Prompting · AI Benchmarks · Custom Telemetry · Steamworks API · PlayFab · Azure DevOps · Jira
Tools & performance
GPU Profiling · Optimization · Git · Perforce · Maya · DirectX 11 · OpenGL
Along the way
Work, school, and a few milestones.
Jan 2024—Present
Unity Applications Developer
AlterStaff Inc. · Remote
I work across gameplay, AI-character systems, telemetry, achievements, and live updates, while coordinating a small development team.
UnityC#Behavior TreesPlayFabSteamworksAzure DevOpsJira2025
GDC Best in Play
AI2U: With You 'Til The End
AI2U was selected for GDC’s Best in Play showcase.
Dec 2024
B.S. Game Design and Development
Rochester Institute of Technology · Rochester, NY
I studied game development, with a minor in Computer Science · GPA 3.93.
Game DevelopmentGraphicsAlgorithmsSimulationSep—Dec 2023
Teaching Assistant, Game Development & Algorithms
RIT Golisano Tutoring Center · Rochester, NY
I helped students work through debugging, algorithms, and the moment when an explanation finally clicks.
AlgorithmsHTMLDebuggingMay—Aug 2023
Technical Artist Intern
Changeling VR · MAGIC Spell Studios · Rochester, NY
I created pipeline tools and optimized Quest 2 scenes, lighting, and VFX with a collaborative student team.
UnrealPythonMayaPerforceFeb—Jun 2021
VR/XR Developer Intern
IYOOVR · Hangzhou, China
I built interactive VR learning modules for an elementary-school education platform.
UnityC#PICO