A little about me

I’m happiest
between disciplines.

I’m a Unity/C# game developer currently working on AI2U, a conversational-AI game. My days move between gameplay code, character behavior, telemetry, platform integrations, release planning, and whatever problem is blocking the team next.

I’m drawn to work that sits between engineering, design, and art. Sometimes that means a behavior tree that makes a character feel more believable; sometimes it means profiling a scene until it finally runs well; sometimes it is simply noticing where a player hesitates.

Tools I use

What I tend to
work with.

Programming

C# · C++ · C · Python · JavaScript · Java

Game development

Unity · Unreal Engine · Gameplay Systems · Behavior Trees · VR / AR · Blueprints

AI & live production

Dynamic Prompting · AI Benchmarks · Custom Telemetry · Steamworks API · PlayFab · Azure DevOps · Jira

Tools & performance

GPU Profiling · Optimization · Git · Perforce · Maya · DirectX 11 · OpenGL

Along the way

Work, school, and a few milestones.

  1. Jan 2024—Present

    Unity Applications Developer

    AlterStaff Inc. · Remote

    I work across gameplay, AI-character systems, telemetry, achievements, and live updates, while coordinating a small development team.

    UnityC#Behavior TreesPlayFabSteamworksAzure DevOpsJira
  2. 2025

    GDC Best in Play

    AI2U: With You 'Til The End

    AI2U was selected for GDC’s Best in Play showcase.

  3. Dec 2024

    B.S. Game Design and Development

    Rochester Institute of Technology · Rochester, NY

    I studied game development, with a minor in Computer Science · GPA 3.93.

    Game DevelopmentGraphicsAlgorithmsSimulation
  4. Sep—Dec 2023

    Teaching Assistant, Game Development & Algorithms

    RIT Golisano Tutoring Center · Rochester, NY

    I helped students work through debugging, algorithms, and the moment when an explanation finally clicks.

    AlgorithmsHTMLDebugging
  5. May—Aug 2023

    Technical Artist Intern

    Changeling VR · MAGIC Spell Studios · Rochester, NY

    I created pipeline tools and optimized Quest 2 scenes, lighting, and VFX with a collaborative student team.

    UnrealPythonMayaPerforce
  6. Feb—Jun 2021

    VR/XR Developer Intern

    IYOOVR · Hangzhou, China

    I built interactive VR learning modules for an elementary-school education platform.

    UnityC#PICO